Available · Games Production · Q3 2026

Luke Timms.

Games Producer Production Pipelines End-to-End Delivery Uckfield · UK

I turn chaos into structure.

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Most recently led production on Unreal Engine-powered live events at Improbable / Imporium — thousands of concurrent players, real-time multiplayer, end-to-end ownership. Now looking for the next studio to ship with.
01 / About

A pragmatist with a producer's instinct.

I lead game production from a people-first perspective. I find the delivery methods that fit the team and studio—frameworks that enable great work, not constrain it. Individuals and interactions over processes and tools.

I've owned production pipelines at game studios—built the schedules, driven the milestones, and held the delivery frameworks. I work hands-on with Jira, workflows, and the systems that help teams deliver amazing features.

I've shipped games end-to-end and understand what it takes to get there. I'm the point of contact when partners need answers, and I bring structure without losing the agility small teams need to move fast.

02 / Experience

Selected work.

Aug 2025 — Nov 2025

Production Manager · Freelance

Nexus Studios

Hands-on production support during critical delivery phases on a fast-moving creative project — freeing senior leaders to focus on customer liaison and wider project needs while keeping delivery pace.

Feb 2023 — July 2025

Senior Producer / Head of QA

Improbable / Imporium (Improbable Venture)

Led production on Unreal Engine-powered virtual world live events — each serving thousands of concurrent players in real-time multiplayer experiences. Owned product delivery end-to-end from scoping through live event and iteration. Strategically led and coached the QA team and introduced a QA operating model that improved release quality. Bridged cross-functional teams, aligned vision, and turned delivery chaos into clarity. Championed both product and player. Coached teams in better ways of working without red tape. Shipped 11+ large-scale events including SummerCrush, Halloween, Spacerace, NPC Snatchers, HotShots, Mashup, Game4Ukraine, Beyond the Pitch with Zinchenko, and Clash of Fans.

Aug 2021 — Feb 2023

Senior Development Manager

CCP Games

Led the Missions Team. Redesigned the team's delivery systems and planning rhythms to increase predictability across engineering and design. Introduced frameworks that clarified scope, ownership and progress; lifted delivery consistency across multiple feature streams. Acted as the link between leadership and production — translating creative goals into realistic, trackable outcomes. Reduced production friction by improving tooling, communication flow and alignment across disciplines.

2016 — 2021

Senior Risk Manager / Product Owner

Lloyds Banking Group

Embedded risk management into engineering and AI teams without slowing delivery. Created and rolled out new digital risk frameworks across the bank, improving clarity and consistency. Advised the CIO and CDO on technology posture — influencing investment decisions and producing measurable risk reduction. Provided strategic risk guidance that accelerated approvals on major AI and cloud initiatives while keeping teams empowered.

2013 — 2016

Digital Project Manager / Delivery Roles

Accenture — FCA · AstraZeneca · Discovery Channel · others

Delivered multiple digital projects for global clients through structured rollouts that replaced reactive work with predictable frameworks. Improved campaign velocity by unifying agencies and client teams across shared delivery principles. Reduced project overruns through clearer scope control, better tooling, and tighter stakeholder alignment. The delivery template I established here became the standard for future client work.

2000 — 2012

Early Career · Games Production

Electronic Arts · Zoë Mode · nDreams · Eidos · SCi Games

Started in QA at SCi Games (2000) and progressed to Production across SCi, Eidos, nDreams, Zoë Mode, and Electronic Arts. 28 shipped titles across PS2, PS3, PSP, Xbox, Xbox 360, Wii, Nintendo DS, GameCube, Windows, and Dreamcast — including Harry Potter and the Deathly Hallows: Part 1 & 2, Reservoir Dogs, Constantine, the Conflict: Desert Storm series, Richard Burns Rally, and Grease Dance.

Companies

25 years across games, live entertainment and complex enterprise delivery.

  • Nexus Studios
  • Improbable / Imporium
  • CCP Games
  • Lloyds Banking Group
  • Accenture
  • Electronic Arts
  • Zoë Mode
  • nDreams
  • Eidos
  • SCi Games
Shipped

28 shipped titles, plus 11+ Unreal Engine live events at Improbable — from console & PC releases to virtual worlds serving thousands of concurrent players.

Console & PC · 2002–12
  • Harry Potter: Deathly Hallows Pt 1 & 22010–11
  • Grease Dance2012
  • Reservoir Dogs2006
  • Prism: Light the Way2007
  • Conflict: Global Terror2005
  • Constantine2005
  • Richard Burns Rally2004
  • Conflict: Desert Storm series2002–03
Live events · Improbable · 2023–25
  • SummerCrush
  • Halloween
  • Spacerace
  • NPC Snatchers
  • HotShots
  • Mashup
  • Game4Ukraine
  • Beyond the Pitch with Zinchenko
  • Clash of Fans
Full credits on MobyGames ↗
03 / Approach

What I bring.

i.

Pipeline ownership

  • Built and iterated delivery systems end-to-end
  • Connected strategic goals with how teams actually work
ii.

Delivery leadership

  • Strong track record shipping on time and scope
  • Comfortable across Scrum, Kanban, Waterfall, and hybrid models
iii.

Cross-functional alignment

  • Connect technical, creative, and business perspectives
  • Help priorities land and decisions happen quickly
iv.

Partner management

  • Clear communicator with publishers and platform holders
  • Facilitate tradeoff conversations that protect value
  • Stay realistic about constraints
v.

People-first approach

  • I build and grow high-performing teams
  • Happy teams do their best work
  • Make ownership and innovation the expectation, not the exception
04 / Reel

Selected work, in motion.

01.

NPC Snatchers

Edison.wtf · interactive event

02.

HotShots

Edison.wtf · interactive event

03.

Mashup

Edison.wtf · interactive event

04.

Game4Ukraine

Victory League · football fan experience

05.

Beyond the Pitch · Zinchenko

Victory League · football fan experience

06.

Clash of Fans

Victory League · football fan experience

+ further Edison.wtf events: SummerCrush ↗· Halloween ↗· Spacerace ↗
05 / Contact

Let's talk.

Building a studio, scaling a team, or producing a title that needs a steady hand on the pipeline? Drop me a line.

Let's talk